To Free, or Not To Free

That appears to be today’s question.

I’ve been experimenting with my [CRAP] line recently – freebies upon release versus just releasing a new item. When I released the Crop Fur Coats – the orange at about $1L – there was almost an immediate swarm of avatars after Cher blogged about them on FabFree, Eyva blogged about them on Style Advisory, and Gillian blogged about them on Deux Looks. (Fantastic women! <3 )

Eyva wears [CRAP]. (giggle, snort)

Three days later, I have sold 232 of the orange jackets at $1L, and thirty-three of the others at $100L, the highest sellers being the Koolaid color and the plain black.

Two hundred and thirty two! One has to ask themselves if it’s worth it to put out freebies, unless it’s just to gain recognition within the SL Fashion community and elsewhere. I’ve heard many other designers grumble that they don’t like freebies, and will never release a freebie.

I can understand that to a point. Freebies benefit the other people, certainly not the designer. It gives them something new to wear, something nice to play with, at little to no cost to them. The problem for the designer comes if there appear to be no return or associated sales from that particular freebie. What then?

I’m not saying I haven’t been guilty of the grab-and-go. I’ve done that several times (in-world and in groups) to get an awesome freebie, but it never really occurred to me how this may affect the opinion of freebies for the designer. Is there a way to gain more return sales? Or, failing that, how are freebies often handled by the designers? There have also been issues lately with the freebie groups passing around stolen items (items obtained by way of Second Life hacks) and thinking not much of it. What’s with this sudden swarm of freebie grabbers, anyway?

So tell me, designers – what’s your thoughts on offering freebies? What kinds of ways do you give freebies out?

Blog Widget by LinkWithin