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	<title>Comments on: Resizer Development</title>
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		<title>By: Luisa</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-44295</link>
		<dc:creator>Luisa</dc:creator>
		<pubDate>Fri, 20 Nov 2009 14:38:46 +0000</pubDate>
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		<description>&quot;no whatsoever freaking reason why to turn hair or clothes to no-mo&quot;

sadly you are right. it&#039;s not preventing theft at all, nowadays. it has been a protection, but that&#039;s history now.

so what has been left is some sort of inconvenience for any and every customer. the promise of an permission system permitting calculateable business for inworld content creation has failed us.</description>
		<content:encoded><![CDATA[<p>&#8220;no whatsoever freaking reason why to turn hair or clothes to no-mo&#8221;</p>
<p>sadly you are right. it&#8217;s not preventing theft at all, nowadays. it has been a protection, but that&#8217;s history now.</p>
<p>so what has been left is some sort of inconvenience for any and every customer. the promise of an permission system permitting calculateable business for inworld content creation has failed us.</p>
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		<title>By: Luisa</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-44294</link>
		<dc:creator>Luisa</dc:creator>
		<pubDate>Fri, 20 Nov 2009 14:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-44294</guid>
		<description>&quot;milisecond-slower resize time&quot; is technically incorrect, it&#039;s about 200 milliseconds per prim inside the linkset, which is about 5 Prims per second or 255/5 = 51 seconds for the biggest possible linkset. Technical restriction. Actually you could speed it up by harnessing two resizer scripts inside rootprim.
and during installation, you still need resizers inside any prim. but this technology is the same I do use on jewellery, and probably best practise to go. Further in development.</description>
		<content:encoded><![CDATA[<p>&#8220;milisecond-slower resize time&#8221; is technically incorrect, it&#8217;s about 200 milliseconds per prim inside the linkset, which is about 5 Prims per second or 255/5 = 51 seconds for the biggest possible linkset. Technical restriction. Actually you could speed it up by harnessing two resizer scripts inside rootprim.<br />
and during installation, you still need resizers inside any prim. but this technology is the same I do use on jewellery, and probably best practise to go. Further in development.</p>
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		<title>By: Jack Abraham</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-44143</link>
		<dc:creator>Jack Abraham</dc:creator>
		<pubDate>Mon, 16 Nov 2009 22:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-44143</guid>
		<description>I like this process better.

1. Set object to mod.

2. Receive goodwill from customers, sim owners.  Do not get burned when script limits come into play.

3. Profit!</description>
		<content:encoded><![CDATA[<p>I like this process better.</p>
<p>1. Set object to mod.</p>
<p>2. Receive goodwill from customers, sim owners.  Do not get burned when script limits come into play.</p>
<p>3. Profit!</p>
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		<title>By: Autumn Heyse</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43965</link>
		<dc:creator>Autumn Heyse</dc:creator>
		<pubDate>Tue, 10 Nov 2009 17:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43965</guid>
		<description>llSetLinkPrimitiveParams works fine. I have a working script I wrote that does this flawlessly. Its all based on percentages of the original size of the prim. Its the fastest way and the only way that I know of to do it with a single script in the root prim. Scripts that self delete would not work in worn items as the end user would not &quot;rez a copy&quot;, they would wear the original. Once the scripts are gone it would be broken, unless like you said they replicate. But that is not what is being advertised here. 
 
If I were ever to distribute this I would require it in the license agreement that the prims be mod. 1, so if the lab broke it the item would still be usable and 2, no mod prims suck plain and simple and there is NO reason to sell something no mod anymore. If someone wants to steal your design, they will, no matter what you do. </description>
		<content:encoded><![CDATA[<p>llSetLinkPrimitiveParams works fine. I have a working script I wrote that does this flawlessly. Its all based on percentages of the original size of the prim. Its the fastest way and the only way that I know of to do it with a single script in the root prim. Scripts that self delete would not work in worn items as the end user would not &quot;rez a copy&quot;, they would wear the original. Once the scripts are gone it would be broken, unless like you said they replicate. But that is not what is being advertised here. </p>
<p>If I were ever to distribute this I would require it in the license agreement that the prims be mod. 1, so if the lab broke it the item would still be usable and 2, no mod prims suck plain and simple and there is NO reason to sell something no mod anymore. If someone wants to steal your design, they will, no matter what you do.</p>
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		<title>By: Lauren Weyland</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43963</link>
		<dc:creator>Lauren Weyland</dc:creator>
		<pubDate>Tue, 10 Nov 2009 13:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43963</guid>
		<description>If you can&#039;t mod hair it&#039;s not worth buying. I often snip mine a bit different etc.  </description>
		<content:encoded><![CDATA[<p>If you can&#039;t mod hair it&#039;s not worth buying. I often snip mine a bit different etc.</p>
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		<title>By: Miss Jay</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43961</link>
		<dc:creator>Miss Jay</dc:creator>
		<pubDate>Tue, 10 Nov 2009 13:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43961</guid>
		<description>using the delete option should solved everything.  duur </description>
		<content:encoded><![CDATA[<p>using the delete option should solved everything.  duur</p>
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		<title>By: AfraidOfLLSpies  </title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43957</link>
		<dc:creator>AfraidOfLLSpies  </dc:creator>
		<pubDate>Tue, 10 Nov 2009 05:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43957</guid>
		<description>After reading those instructions I have to wonder about memory usage. When avatar script memory limits are rolled out then things that retain a lot of stuff in memory are going to become useless. And those gown &quot;sitter scripts&quot; never managed to retain their data and constantly had to be &quot;retrained&quot;. What happens to this when the script resets for whatever reason?  
 
It isn&#039;t the price of the tool that bugs me. It is the potential losses from having to replace everything that went out with the script in it. 
 
Oh I guess that is why we need to leave the stuff mod so customers can delete the memory using scripts rofl. ok. </description>
		<content:encoded><![CDATA[<p>After reading those instructions I have to wonder about memory usage. When avatar script memory limits are rolled out then things that retain a lot of stuff in memory are going to become useless. And those gown &quot;sitter scripts&quot; never managed to retain their data and constantly had to be &quot;retrained&quot;. What happens to this when the script resets for whatever reason?  </p>
<p>It isn&#039;t the price of the tool that bugs me. It is the potential losses from having to replace everything that went out with the script in it. </p>
<p>Oh I guess that is why we need to leave the stuff mod so customers can delete the memory using scripts rofl. ok.</p>
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		<title>By: Man_In_A_Skirt</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43956</link>
		<dc:creator>Man_In_A_Skirt</dc:creator>
		<pubDate>Tue, 10 Nov 2009 05:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43956</guid>
		<description>Resize scripts with delete button are the best. There&#039;s no point keeping the resizing script inside the object. 
 
 </description>
		<content:encoded><![CDATA[<p>Resize scripts with delete button are the best. There&#039;s no point keeping the resizing script inside the object.</p>
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		<title>By: Innula_Zenovka</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43955</link>
		<dc:creator>Innula_Zenovka</dc:creator>
		<pubDate>Tue, 10 Nov 2009 04:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43955</guid>
		<description>Autumn, I assume you&#039;re calculating 51 seconds from the 0.2 second delay per prim you get with llSetLinkPrimitiveParams.   But that wouldn&#039;t work for a resizer because you need to read the position and size of each prim.    
 
I suspect -- and I will be happy to be proved wrong -- that stages 1 to 8 are about using llSetRemoteScriptAccessPin so that the end user can send running, self-deleting, scripts through the linkset with  llRemoteLoadScriptPin when they&#039;re actually trying to resize it.    
 
Which is all very well, but means it  would take end users 3 seconds per prim, or 12 minutes, 45 seconds to resize a 255 prim object.    
 
The best way to do this, to my mind, if you&#039;ve got to use resizer scripts, is to supply the objects to customers with a script in each prim that you can delete when you&#039;ve finished (or that deletes itself after the object&#039;s been rezzed for an hour or so).    
 
Customers can always rez a new copy of the object if they to resize it again, or, if it&#039;s no copy, you can leave a resizer in the root prim and have them propagate using the steps outlined in the article. 
 
The other real issue with resizer scripts is that people who don&#039;t know any better compile the damn things in mono, thus causing the problems outlined in jira issues SVC-4196 and SVC-3895 (basically freezing the whole sim for 30 seconds or so). </description>
		<content:encoded><![CDATA[<p>Autumn, I assume you&#039;re calculating 51 seconds from the 0.2 second delay per prim you get with llSetLinkPrimitiveParams.   But that wouldn&#039;t work for a resizer because you need to read the position and size of each prim.    </p>
<p>I suspect &#8212; and I will be happy to be proved wrong &#8212; that stages 1 to 8 are about using llSetRemoteScriptAccessPin so that the end user can send running, self-deleting, scripts through the linkset with  llRemoteLoadScriptPin when they&#039;re actually trying to resize it.    </p>
<p>Which is all very well, but means it  would take end users 3 seconds per prim, or 12 minutes, 45 seconds to resize a 255 prim object.    </p>
<p>The best way to do this, to my mind, if you&#039;ve got to use resizer scripts, is to supply the objects to customers with a script in each prim that you can delete when you&#039;ve finished (or that deletes itself after the object&#039;s been rezzed for an hour or so).    </p>
<p>Customers can always rez a new copy of the object if they to resize it again, or, if it&#039;s no copy, you can leave a resizer in the root prim and have them propagate using the steps outlined in the article. </p>
<p>The other real issue with resizer scripts is that people who don&#039;t know any better compile the damn things in mono, thus causing the problems outlined in jira issues SVC-4196 and SVC-3895 (basically freezing the whole sim for 30 seconds or so).</p>
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		<title>By: Man_In_A_Skirt</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43951</link>
		<dc:creator>Man_In_A_Skirt</dc:creator>
		<pubDate>Tue, 10 Nov 2009 03:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43951</guid>
		<description>Agreed! If you don&#039;t want to make mod hair, then don&#039;t make hair! 
 </description>
		<content:encoded><![CDATA[<p>Agreed! If you don&#039;t want to make mod hair, then don&#039;t make hair!</p>
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		<title>By: 3blahs1whatever</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43950</link>
		<dc:creator>3blahs1whatever</dc:creator>
		<pubDate>Tue, 10 Nov 2009 03:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43950</guid>
		<description>People who put their hair &quot;no mod&quot; and think a resize script suffices, are crazy.  I would NEVER buy hair no mod, resize script or not. Ridiculous 
 </description>
		<content:encoded><![CDATA[<p>People who put their hair &quot;no mod&quot; and think a resize script suffices, are crazy.  I would NEVER buy hair no mod, resize script or not. Ridiculous</p>
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		<title>By: Eff Mons</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43949</link>
		<dc:creator>Eff Mons</dc:creator>
		<pubDate>Tue, 10 Nov 2009 02:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43949</guid>
		<description>This is why I hate the resize script, or at least hate any resize script that doesn&#039;t have a &quot;descript&quot; option.  </description>
		<content:encoded><![CDATA[<p>This is why I hate the resize script, or at least hate any resize script that doesn&#039;t have a &quot;descript&quot; option.</p>
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		<title>By: AfraidOfLLSpies  </title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43947</link>
		<dc:creator>AfraidOfLLSpies  </dc:creator>
		<pubDate>Tue, 10 Nov 2009 01:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43947</guid>
		<description>Been using tnresizer by Tatiana Niven for ages. One script per attachment. Uses a process during setup to create a notecard with the prim data.  
 
Whoever makes an open source low memory low script time one script resizer wins. Someone will. Just a matter of time. </description>
		<content:encoded><![CDATA[<p>Been using tnresizer by Tatiana Niven for ages. One script per attachment. Uses a process during setup to create a notecard with the prim data.  </p>
<p>Whoever makes an open source low memory low script time one script resizer wins. Someone will. Just a matter of time.</p>
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		<title>By: Monolock</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43940</link>
		<dc:creator>Monolock</dc:creator>
		<pubDate>Mon, 09 Nov 2009 17:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43940</guid>
		<description>And i hate people who apply resize scripts in their products. THEY SUCK. One or 255, THEY SUCK. And there is no whatsoever freaking reason why to turn hair or clothes to no-mod.</description>
		<content:encoded><![CDATA[<p>And i hate people who apply resize scripts in their products. THEY SUCK. One or 255, THEY SUCK. And there is no whatsoever freaking reason why to turn hair or clothes to no-mod.</p>
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		<title>By: Sharron Schuman</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43939</link>
		<dc:creator>Sharron Schuman</dc:creator>
		<pubDate>Mon, 09 Nov 2009 17:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43939</guid>
		<description>I hate, hate, hate resize scripts.   </description>
		<content:encoded><![CDATA[<p>I hate, hate, hate resize scripts.</p>
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		<title>By: Autumn Heyse</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43932</link>
		<dc:creator>Autumn Heyse</dc:creator>
		<pubDate>Mon, 09 Nov 2009 15:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43932</guid>
		<description>I would like to point out that if this is done the way it probably is, it would take 51 seconds to resize a 255 prim object assuming script time was free on the server. 
 
One thing that is a very common misconception is that scripts create lag. They do take CPU time, however that time is at the lowest priority. This means when the sim is lagging (due to avatar load which is what really causes lag) then scripts will simply take a back seat and not run. 
 
Don&#039;t get me wrong, I am all for this. The other items with resizers will kill a sims ability to effectively load important scripts and they will seriously slow down teleports.  
 
The real issue at stake is slow resize time with 1 script running vs fast time with a bunch running and HERES THE IMPORTANT PART the ability to delete those scripts once you are done resizing. I choose fast with delete. No scripts is always best. </description>
		<content:encoded><![CDATA[<p>I would like to point out that if this is done the way it probably is, it would take 51 seconds to resize a 255 prim object assuming script time was free on the server. </p>
<p>One thing that is a very common misconception is that scripts create lag. They do take CPU time, however that time is at the lowest priority. This means when the sim is lagging (due to avatar load which is what really causes lag) then scripts will simply take a back seat and not run. </p>
<p>Don&#039;t get me wrong, I am all for this. The other items with resizers will kill a sims ability to effectively load important scripts and they will seriously slow down teleports.  </p>
<p>The real issue at stake is slow resize time with 1 script running vs fast time with a bunch running and HERES THE IMPORTANT PART the ability to delete those scripts once you are done resizing. I choose fast with delete. No scripts is always best.</p>
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		<title>By: kesseret</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43927</link>
		<dc:creator>kesseret</dc:creator>
		<pubDate>Mon, 09 Nov 2009 14:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43927</guid>
		<description>I really hate resize scripts. With a passion. However, 1 single script resizer is actually making me think about incorporating it into my jewelery- if only to prevent the bit slam my stuff gets if you rez it on ground. My main problem i&#039;ve had with them in the past is there&#039;s no delete option- and I hate riding around with over 200 scripts in my hair/feet. 
 </description>
		<content:encoded><![CDATA[<p>I really hate resize scripts. With a passion. However, 1 single script resizer is actually making me think about incorporating it into my jewelery- if only to prevent the bit slam my stuff gets if you rez it on ground. My main problem i&#039;ve had with them in the past is there&#039;s no delete option- and I hate riding around with over 200 scripts in my hair/feet.</p>
]]></content:encoded>
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		<title>By: Man_In_A_Skirt</title>
		<link>http://shoppingcartdisco.com/digitallife/resizer-development/comment-page-1/#comment-43924</link>
		<dc:creator>Man_In_A_Skirt</dc:creator>
		<pubDate>Mon, 09 Nov 2009 12:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://shoppingcartdisco.com/?p=5631#comment-43924</guid>
		<description>wow fantastismo!! thanks for sharing </description>
		<content:encoded><![CDATA[<p>wow fantastismo!! thanks for sharing</p>
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